Badger Head Animal Trail #7 Bakers Beach, Tasmania, Australia
By sirius Tas on 12-May-17. Waypoint GA10196
Cache Details
Difficulty: | |
Terrain: | |
Type: | Traditional |
Container: | Small |
Coordinates: | S41° 5.746' E146° 39.106' (WGS 84) |
55G 470755E 5450553N (UTM) | |
Elevation: | 69 m |
Local Government Area: | Latrobe |
Description
This series of caches follows the walking trail from Badger Head to Copper Cove.
Please note that you WILL need to take your own ink stick plus something to write on as 5 of the 12 caches has no writing impliment and YOU WILL need to RECORD the numbers that apply to the letters A,B,C,D,E,F.....which will be written under the lid of each of the 6 small sistema containers to enable you to find the last cache in the series(#12) which has a free momento for each of the 1st 20 Geocachers who complete the trail by finding and logging ALL the other 11 caches
Please replace each cache carefully and look after any wild life you may find.
Cache #12 is placed at the eastern end of Copper Cove. The total return distance is around 9km.
The trail starts at the carpark at the end of Badger Head Road.
Hope you enjoy the series!
Hints
Oruvaq gur fubegre oynpx obl. |
|
Decode |
Logs
Have been wanting to come and do this series for a while now, So today Trimbletas and I decided to go tackle this series of caches.
The first pinch wasnt that great but the rest of the trail was pretty good walking. took us just over 2 hours to make it to Copper cove and only just over an hour to return back to the car.
Overall we had a very enjoyable walk and i recommend this series of caches.
TFTC
For the day I walked 20222 steps and 14.84 kms and climbed 63 flights of stairs - well my legs fell like it was 300 flights of stairs
TFTC and Happy New Year
Found this cache while out and about today
Journey or Destination
Game Period: 01-Dec-2018 00:00:00 to 31-Jan-2019 23:59:59 AEST
It is sometimes said [citation needed] that the game of geocaching is not about the destination it is about the journey. This game is about the choices you make in the experience of the journey or the destination.
On your entry to the game you will be asked to create a playing field with a number of ground tiles. Your playing field is a grid 20 x 20 ground tiles making a total number of 400 possible steps you can take on your journey or destination. You choose whether you want to find and follow the path or whether you wanted to meander around. A playing field is unique to each player so there is no benefit in teaming up to beat the system through brute force.
For each qualifying geocache that you hide or find during the game period you will be offered the opportunity to click on a ground tile and reveal what lies beneath. There are a number of different ground tiles that will be revealed when you click on your playing field. It should be noted that there are no punishments for clicking a tile but there will not always be the reward you were hoping for as you reveal each tile.
Dirt. The ground beneath the ground tile is just plain old brown dirt.
Dirt with some points. The ground beneath the tile is brown dirt but it has some points associated with it.
Concrete. The ground beneath is part of the pathway that will lead you on your way to your destination but has no point value.
Start. A concrete ground tile that has a blue map marker.
Destination. A ground tile that has a green map marker.
Meandering around and avoiding the path will accumulate points that will be used to place on you the ladder of wanderers. The more you stay off the path the higher the number of points you will accumulate and it will be your journey that will be the determining factor in whether you place into a prize winning position. You are free to select any ground tile to click on; they do not need to be next to each other.
Trying to find the path may mean you strike out on the dirt until you eventually come across the path and as a geocacher who can't say that this isn't a tried and true method. Once you find the path however will you try and follow the path as it changes direction around your playing field? Do you go North, South, East or West to try and find the next concrete tile along the path? If you head one way are you heading towards the start or towards the destination? When you do happen upon the destination tile then you will automatically be in a winning position.
At any point you are free to change from the journey to the destination and vice versa but you won't be able to regenerate your playing field. You are also free to keep playing as long as you have qualifying geocaches, accumulating more and more dirt tile points and placing you higher and higher on the ladder.
Qualifying geocaches fall into two categories. Finds and Hides.
A qualifying find is a geocache that meets the following criteria:
The geocache is listed at Geocaching Australia
The geocache has a hidden date prior to the game commencing
The geocache was logged by you on the Geocaching Australia website during the game period
The geocache was physically found by you during the game period
The geocache is not owned by you unless it is a moveable geocache
The geocache has not previously been found by you during the game period
The geocache is one of the following types:
Burke and Wills
Moveable (you will qualify only once for a find on a moveable geocache)
Traditional
TrigPoint
Augmented Reality
Beacon
Gadget
Multi-cache
Night Cache
Podcache
Reverse
Unknown or Mystery
A qualifying hide is a geocache that meets the following criteria:
The geocache is listed at Geocaching Australia
The geocache has a hidden date after the game has commenced
The geocache was published on the Geocaching Australia website during the game period
The geocache has a container size of regular or larger (Note: A regular geocache has a volume of 1 litre or more)
The geocache is one of the following types:
Moveable
Traditional
Augmented Reality
Beacon
Gadget
Multi-cache
Night Cache
Podcache
Reverse
Unknown or Mystery
The game tracking mechanism relies upon your honesty when logging geocaches as found or hidden.
The games administrators will undertake verification of a statistically significant number of logs.
Players who continually log inaccurate information will be disqualified from the game. The game administrators decision is final.
The game administrators will subtract qualifying hide or find geocaches from your tally if they are found to be not genuine.
The game administrators reserve the right to provide clarifications to the rules at any point during the game.
Don't forget to claim your limited time game trophies, if your qualify, while the game is in progress. Once the game completes the ability to claim your trophies is lost for ever.
Due to great co-ords (yours were exactly the same as mine) a very quick find was had here
Rain dropping during the log signing
Sainted the cache at 1105 hours
Looking to sea is worrying me
Onward - there'll be no stopping today
TFTC and cheers
OldSaint
We will be checking to see if we can use the find as part of the States of the Nation Games we are currently participating in.
States of the Nation is a real and virtual geocaching scavenger hunt where your home state will compete against other Australian states to find and hide geocaches. Over the 5 week course of the game there will be hundreds of scavenges that you can track down, find and convert into points for your state. Some scavenges will be easy. Some scavenges will be tough. Some scavenges may be impossible. Don't despair. You are not competing just for yourself; you are competing as a state.
There will be a number of scavenges released on a weekly basis but each scavenge will remain until the end of the game. This means even if you decide to join the game part way through, the early scavenges are still available for you to claim. Scavenges will require you to find a geocache, hide a geocache, attend an event or do something else completely different. The game focuses on all aspects of geocaching and so all cache types, sizes, terrain and difficulty will be up for scavenging. TrigPoints, Events, History, Virtual, Webcam, Podcache and Locationless geocaches are all scavengable, so you're not just looking for a box under a bush. Each week there will be a mix of physical, non-physical and locationless geocaches so even if you are not in a geocache rich area, use the locationless component of scavenger series to get out, find something to log and gain points for your state. If you watch the scavenges as they are released you might also spot the 'not so hidden' patterns and plan for future weeks of the series.
Hiding geocaches will also be a large part of the scavenger series, but please remember this is a game of geocaching and geocaches that you hide should be long lasting, be of good quality and you should be proud of what you hide. Please avoid hiding a geocache just for the day so your state can find it before you archive it. Geocaches that exist for a short period of time may result in any claims on that geocache being disqualified. Play creatively, but also play fairly. More geocachers hiding more geocaches makes for more geocaching fun.
Sorry about the lengthy logs. We are currently aiming for a virtual verbosity trophy. TFTC
Go Tassie, Go Tassie, Go Tassie, Go Tassie
Found on a big day of caching with whitewebbs, Mr W & Mr T enjoyed the trail - all caches were found relatively quickly and were in good condition. Time taken 3hrs return.
Many thanks Sirius Tas for publishing this cache for our enjoyment and adding to our geocaching experience. Appreciate the time and effort gone into placing and maintaining them.
Tassie Trekkers are now a locationless geocache we have published a 'Geocacher cache' - Travelling Trekkers GA10932 - so if you spot us in your area sign our log book and receive a code word to earn yourself a We were one of the lucky teams to receive a pathtag from Geocaching Australia for publishing a "Geocacher Cache" - thanks Geocaching Australia.
The States of the nation games are here - join the fun from the 16th December 2017 - 21st January 2018
Have you joined a clan? Enhance your geocaching experience by joining a clan and being a part of the Dragon Zone. Choose a team Gold - Griffin, Green - Phoenix, Blue - Cerberus or Orange - Minotaur. Earn trophies and rise through the ranks from Dragon Fodder to Ruler of the Universe.
Again there was little evidence of wombat, wallaby or rabbits in this section of the park. Apart from the dead banksia the other plants were healthy with good green tips and plenty of new growth. There were no really big Grass Trees indicating that there probably had been an intense fire some years ago and that regeneration was still under way and possibly still in its early stages. It will probably take some years yet before this area again is populated with large Grass Trees and Banksia and before the smaller honey eaters return.
Today it was almost silent here which was very restful for the mind. We had time to discus our caching goals for the next few weeks and work out a few strategies for attaining some of the recent Dragon Zone Trophy challenges. We seem to have a few too many balls - or should that be Dragon Zone Trophy Challenges - in the air at the moment not to mention Christmas in July requirements.
We were finding this section of the path narrow and uneven which made walking a little hazardous if we were not concentrating on where our feet were. This was mainly due to the nature of the grey, white sandy soil and the clumps of small reeds and rushes growing in the sides of the path.
Again accurate coordinates lead us straight to the well concealed cache container. As we removed it from its hiding spot the cache guardian leapt off the container and fell at our feet. After signing the log we place the guardian in the container with the log and swaps - we hope future finders don't think it is a swap. This time we did remember to look for the clue.
Thanks Sirius Tas for cache number seven in your Badger Head Animal Series.