States and Capitals of the Nation, Tasmania Grove, Tasmania, Australia
By OldSaint on 20-Dec-17. Waypoint GA11171

Cache Details

Difficulty:
Terrain:
Type: Unknown or Mystery
Container: Micro
Coordinates: S42° 58.650' E147° 6.500' (WGS 84)
  55G 508833E 5241678N (UTM)
Elevation: 166 m
Local Government Area: Huon Valley

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Description

A cache hidden in the Spirit of the Scavenger Hunt "States of the Nation."

The cache is not at the given co-ordinates

It does not have a writing implement, so please take one with you for the purpose of signing the log

Oh! You may need an implement to extract the log!!

If you have mini-cachers with you, please keep an eye on them for safety reasons

Solve the puzzle below in order to find the true co-ordinates:

Each Australian State has one capital

Queensland borders two States

Brisbane and Adelaide are State Capitals with eight letters in their names

New South Wales borders four other States

Australia has six states

Tasmania has no other State boundaries

X has nothing to do with the States and Capitals of the nation like seven

South Australia has five letters in the first word of its name

Victoria has three bordering States

Melbourne is the only State Capital with nine letters in its name

You will find the cache at S42 AS.TQM  E147 T.NXE

Check co-ordinates with the associated geo-checker

Hints

Nyjnlf erserfuvat....
ROT 13: ABCDEFGHIJKLM
NOPQRSTUVWXYZ
Decode

Logs

05-Feb-20
"Hello OldSaint thank you for the cache.


I don't know what is going on with me, I know I found this cache of yours a while ago but for some reason I have not logged it.

This one was a lot easier to find the second time around.


TFTC"
 
23-Jan-19
Clan MinotaurClan MinotaurClan MinotaurClan MinotaurClan MinotaurClan MinotaurClan MinotaurClan MinotaurClan MinotaurClan MinotaurClan MinotaurClan MinotaurClan MinotaurClan MinotaurClan MinotaurClan MinotaurClan MinotaurClan MinotaurClan MinotaurClan MinotaurClan MinotaurClan MinotaurClan MinotaurClan MinotaurClan MinotaurClan Minotaur

Arrived in Huonville after a scenic journey via Plenty Valley Road. Several unfound caches with solved co ordinates to find and this was one of them. Quick find @ GZ Cache and contents in good condition.

Many thanks OldSaint for publishing this cache and adding to our geocaching experience.

Tassie Trekkers are now a locationless geocache we have published a 'Geocacher cache' - Travelling Trekkers GA10932 - so if you spot us in your area sign our log book and receive a code word to earn yourself a Very Happy

Have you joined a clan? Enhance your geocaching experience by joining a clan and being a part of the Dragon Zone. Choose a team Clan Griffin Gold - Griffin, Clan Phoenix Green - Phoenix, Clan Cerberus Blue - Cerberus or Clan Minotaur Orange - Minotaur. Earn trophies and rise through the ranks from Dragon Fodder to Ruler of the Universe.
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25-Dec-18
Had this one solved for a while but kept driving past, today was the day and stopped and grabbed the cache.

TFTC and Merry Christmas

Found this cache while out and about today

Journey or Destination

Game Period: 01-Dec-2018 00:00:00 to 31-Jan-2019 23:59:59 AEST

It is sometimes said [citation needed] that the game of geocaching is not about the destination it is about the journey. This game is about the choices you make in the experience of the journey or the destination.

On your entry to the game you will be asked to create a playing field with a number of ground tiles. Your playing field is a grid 20 x 20 ground tiles making a total number of 400 possible steps you can take on your journey or destination. You choose whether you want to find and follow the path or whether you wanted to meander around. A playing field is unique to each player so there is no benefit in teaming up to beat the system through brute force.

For each qualifying geocache that you hide or find during the game period you will be offered the opportunity to click on a ground tile and reveal what lies beneath. There are a number of different ground tiles that will be revealed when you click on your playing field. It should be noted that there are no punishments for clicking a tile but there will not always be the reward you were hoping for as you reveal each tile.


Dirt. The ground beneath the ground tile is just plain old brown dirt.

Dirt with some points. The ground beneath the tile is brown dirt but it has some points associated with it.

Concrete. The ground beneath is part of the pathway that will lead you on your way to your destination but has no point value.

Start. A concrete ground tile that has a blue map marker.

Destination. A ground tile that has a green map marker.


Meandering around and avoiding the path will accumulate points that will be used to place on you the ladder of wanderers. The more you stay off the path the higher the number of points you will accumulate and it will be your journey that will be the determining factor in whether you place into a prize winning position. You are free to select any ground tile to click on; they do not need to be next to each other.

Trying to find the path may mean you strike out on the dirt until you eventually come across the path and as a geocacher who can't say that this isn't a tried and true method. Once you find the path however will you try and follow the path as it changes direction around your playing field? Do you go North, South, East or West to try and find the next concrete tile along the path? If you head one way are you heading towards the start or towards the destination? When you do happen upon the destination tile then you will automatically be in a winning position.

At any point you are free to change from the journey to the destination and vice versa but you won't be able to regenerate your playing field. You are also free to keep playing as long as you have qualifying geocaches, accumulating more and more dirt tile points and placing you higher and higher on the ladder.

Qualifying geocaches fall into two categories. Finds and Hides.

A qualifying find is a geocache that meets the following criteria:

The geocache is listed at Geocaching Australia

The geocache has a hidden date prior to the game commencing

The geocache was logged by you on the Geocaching Australia website during the game period

The geocache was physically found by you during the game period

The geocache is not owned by you unless it is a moveable geocache

The geocache has not previously been found by you during the game period

The geocache is one of the following types:


Burke and Wills

Moveable (you will qualify only once for a find on a moveable geocache)

Traditional

TrigPoint

Augmented Reality

Beacon

Gadget

Multi-cache

Night Cache

Podcache

Reverse

Unknown or Mystery



A qualifying hide is a geocache that meets the following criteria:

The geocache is listed at Geocaching Australia

The geocache has a hidden date after the game has commenced

The geocache was published on the Geocaching Australia website during the game period

The geocache has a container size of regular or larger (Note: A regular geocache has a volume of 1 litre or more)

The geocache is one of the following types:


Moveable

Traditional

Augmented Reality

Beacon

Gadget

Multi-cache

Night Cache

Podcache

Reverse

Unknown or Mystery



The game tracking mechanism relies upon your honesty when logging geocaches as found or hidden.

The games administrators will undertake verification of a statistically significant number of logs.

Players who continually log inaccurate information will be disqualified from the game. The game administrators decision is final.

The game administrators will subtract qualifying hide or find geocaches from your tally if they are found to be not genuine.

The game administrators reserve the right to provide clarifications to the rules at any point during the game.

Don't forget to claim your limited time game trophies, if your qualify, while the game is in progress. Once the game completes the ability to claim your trophies is lost for ever.
 
27-Oct-18
Aus solved the puzzle and was fairly certain she knew what the container would be. We checked the coords with google earth before leaving home and thought that it would be a quick find, but that was not the case. Our GPS was no friend today and it was only by reading a certain comment in one of the previous logs that the hide was found.
Thanks, Old Saint, for the puzzle and for the cache.
 
12-Jan-18
After playing around with a few ideas we tweeked one and soon had coordinates that the checker was pleased with. Again our planning included a turning spot that would enable us to park close to this hide.

Once close to GZ Mrs Y'stassie commented that the temperature appeared to have dropped. She was within 3m of GZ when the heavens opened and she was soaked to the skin before Mr Y'stassie could get his coat on and get hers to her. What to do? Continue the hunt for the cache of course. We circled the spot the GPS liked several times and one team member decided lo look down the bank. The other one was so wet she couldn't see to search as water was streaming down her face and her glasses had completely fogged up. As she turned to let her partner know she was giving up the hunt she spotted a flash of colour. On closer inspection it was indeed the cache. We have found several similar hides in the past.

We returned to the car to dry off before attempting to sign the log. A safety pin proved to be a useful log extraction tool.

We sat in the car and waited for the rain to abate before we replaced the cache.

Thanks for the puzzle and the cache Old Saint. While not pleasant at the time this experience will no doubt be added to our memorable caching experiences collection
 
Another puzzle I had problems with but with a bit of help from the goose I was back on track and didnt have to pull my remaining hair out.

This was another good acche that we did while heading South for the day.
 
06-Jan-18
The heat had got to me. I am logging everything out of order. Maybe I'm really doing it to make it harder for people to follow our journey and work out the coordinates of your caches. Pfft, who on earth would care or follow what we've done today?
Another mad dash across multiple lanes saw us close to GZ. Once the dust cleared we eased out of the car and went looking. Well we were totally on the wrong track, but that's what you planned I guess. We circled GZ, looked elsewhere as we widened our search nit eventually came back to where we started. Yeah, got the hint now! A devious hide but it should be very safe from muggles. Nicely played! Clapping
 
03-Jan-18
A fairly straightforward solve, and I decided to grab it today after a FTF in the region. Traffic issues made the drive a few kms longer than it needed to be, but once I was parked I quickly made the find. Extracting the log proved tricky, but once I found just the right sized twig, I was there.
Thanks.
 
21-Dec-17
We left sunny Sandford early this morning bound for Huonville where it was cloudy, cool and trying to rain. We had solved this puzzle when it was first published and thought now there a few FTFs on offer we should go for a drive. We managed to get through the work traffic in Davey Street and were soon on our way south. This was our first stop and we spent a little while trying to find the well hidden cache as it was not what we were expecting. The next challenge was getting the log out. Finally we could add our name to the blank log and claimed the FTF at 0830. Thanks OldSaint for a fun puzzle and for the hunt at GZ. We will use as part of the States of the Nation games currently running from 16 December 2017 until 21 January 2018.

States of the Nation is a real and virtual geocaching scavenger hunt where your home state will compete against other Australian states to find and hide geocaches. Over the 5 week course of the game there will be hundreds of scavenges that you can track down, find and convert into points for your state. Some scavenges will be easy. Some scavenges will be tough. Some scavenges may be impossible. Don't despair. You are not competing just for yourself; you are competing as a state.

There will be a number of scavenges released on a weekly basis but each scavenge will remain until the end of the game. This means even if you decide to join the game part way through, the early scavenges are still available for you to claim. Scavenges will require you to find a geocache, hide a geocache, attend an event or do something else completely different. The game focuses on all aspects of geocaching and so all cache types, sizes, terrain and difficulty will be up for scavenging. TrigPoints, Events, History, Virtual, Webcam, Podcache and Locationless geocaches are all scavengable, so you're not just looking for a box under a bush. Each week there will be a mix of physical, non-physical and locationless geocaches so even if you are not in a geocache rich area, use the locationless component of scavenger series to get out, find something to log and gain points for your state. If you watch the scavenges as they are released you might also spot the 'not so hidden' patterns and plan for future weeks of the series.

Hiding geocaches will also be a large part of the scavenger series, but please remember this is a game of geocaching and geocaches that you hide should be long lasting, be of good quality and you should be proud of what you hide. Please avoid hiding a geocache just for the day so your state can find it before you archive it. Geocaches that exist for a short period of time may result in any claims on that geocache being disqualified. Play creatively, but also play fairly. More geocachers hiding more geocaches makes for more geocaching fun.

Go Tassie! Go Tassie!!

 
20-Dec-17
Merry Christmas to all
Travel safe over the festive season
Cheers OldSaint
 
Huon Valley (M) - dragonZone
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