SOTN #16: A Rich Agricultural Area, Not A Desert Sassafras, Tasmania, Australia
By 2y'stassies on 10-Jan-18. Waypoint GA11405
Cache Details
Difficulty: | |
Terrain: | |
Type: | Unknown or Mystery |
Container: | Large |
Coordinates: | S41° 17.004' E146° 29.583' (WGS 84) |
55G 457547E 5429658N (UTM) | |
Elevation: | 163 m |
Local Government Area: | Latrobe |
Description
This cache has been published for the States Of The Nation Summer Games
All of the puzzles published by 2y'stassies for the States Of The Nation Summer Games can be solved using either the Geocaching Australia Toolbox or the Geocaching Toolbox. Your task is to identify the required tool and apply it to the data provided. Some of the applications will be straightforward but others will be more complex. By attempting to solve these puzzles you will become more familiar with the range of tools available from both web sites.
Decipher the following code to get the coordinates for the cache.
Sia dbdkc ht mpdbude bu Tptsi ilsud tpc eamwczcu cxazcpudcp lphoy tpc uczal hptw rhoqucu Abtu poc kspbtae cla imtyd thy cbkubcu rycpyd ohpc lphou dkhis uczap ckhis ogpsudxc
The cache is not located at the published coordinates.
Hints
Chmmyr: Nhffvr ner xabja sbe gurve frafr bs snve cynl, rfcrpvnyyl sbe gur haqre qbt. - - - - Pnpur: Orfvqr gur cvyr bs ebpxf va gur tenff. |
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Decode |
Logs
Games
Journey or Destination
Game Period: 01-Dec-2018 00:00:00 to 31-Jan-2019 23:59:59 AEST
It is sometimes said [citation needed] that the game of geocaching is not about the destination it is about the journey. This game is about the choices you make in the experience of the journey or the destination.
On your entry to the game you will be asked to create a playing field with a number of ground tiles. Your playing field is a grid 20 x 20 ground tiles making a total number of 400 possible steps you can take on your journey or destination. You choose whether you want to find and follow the path or whether you wanted to meander around. A playing field is unique to each player so there is no benefit in teaming up to beat the system through brute force.
For each qualifying geocache that you hide or find during the game period you will be offered the opportunity to click on a ground tile and reveal what lies beneath. There are a number of different ground tiles that will be revealed when you click on your playing field. It should be noted that there are no punishments for clicking a tile but there will not always be the reward you were hoping for as you reveal each tile.
Dirt. The ground beneath the ground tile is just plain old brown dirt.
Dirt with some points. The ground beneath the tile is brown dirt but it has some points associated with it.
Concrete. The ground beneath is part of the pathway that will lead you on your way to your destination but has no point value.
Start. A concrete ground tile that has a blue map marker.
Destination. A ground tile that has a green map marker.
Meandering around and avoiding the path will accumulate points that will be used to place on you the ladder of wanderers. The more you stay off the path the higher the number of points you will accumulate and it will be your journey that will be the determining factor in whether you place into a prize winning position. You are free to select any ground tile to click on; they do not need to be next to each other.
Trying to find the path may mean you strike out on the dirt until you eventually come across the path and as a geocacher who can't say that this isn't a tried and true method. Once you find the path however will you try and follow the path as it changes direction around your playing field? Do you go North, South, East or West to try and find the next concrete tile along the path? If you head one way are you heading towards the start or towards the destination? When you do happen upon the destination tile then you will automatically be in a winning position.
At any point you are free to change from the journey to the destination and vice versa but you won't be able to regenerate your playing field. You are also free to keep playing as long as you have qualifying geocaches, accumulating more and more dirt tile points and placing you higher and higher on the ladder.
Qualifying geocaches fall into two categories. Finds and Hides.
A qualifying find is a geocache that meets the following criteria:
The geocache is listed at Geocaching Australia
The geocache has a hidden date prior to the game commencing
The geocache was logged by you on the Geocaching Australia website during the game period
The geocache was physically found by you during the game period
The geocache is not owned by you unless it is a moveable geocache
The geocache has not previously been found by you during the game period
The geocache is one of the following types:
Burke and Wills
Moveable (you will qualify only once for a find on a moveable geocache)
Traditional
TrigPoint
Augmented Reality
Beacon
Gadget
Multi-cache
Night Cache
Podcache
Reverse
Unknown or Mystery
A qualifying hide is a geocache that meets the following criteria:
The geocache is listed at Geocaching Australia
The geocache has a hidden date after the game has commenced
The geocache was published on the Geocaching Australia website during the game period
The geocache has a container size of regular or larger (Note: A regular geocache has a volume of 1 litre or more)
The geocache is one of the following types:
Moveable
Traditional
Augmented Reality
Beacon
Gadget
Multi-cache
Night Cache
Podcache
Reverse
Unknown or Mystery
The game tracking mechanism relies upon your honesty when logging geocaches as found or hidden.
The games administrators will undertake verification of a statistically significant number of logs.
Players who continually log inaccurate information will be disqualified from the game. The game administrators decision is final.
The game administrators will subtract qualifying hide or find geocaches from your tally if they are found to be not genuine.
The game administrators reserve the right to provide clarifications to the rules at any point during the game.
Don't forget to claim your limited time game trophies, if your qualify, while the game is in progress. Once the game completes the ability to claim your trophies is lost for ever.
We found some of these caches a little disappointing as they seemed placed only for the SOTN event and did not take advantage of some nearby great places. Some caches though were great and placed with a real reason and certainly were worth the visit
TFTC
This was my second stop for the day and after a short search the cache was in hand. Bit wet up and under where the GZ is, but I've come this far and there was no turning back just because of a bit or rain. (Although the 'bit' of rain was to be come a lot more later in the day. )
Log was signed, cache replaced and I was back to the car....and heading off to the next one.
Thanks 2y'stassies....managed to grab a few of yours today. Staying in Ulverstone for the couple of days.
Caches found 24 - (inc 1 x FTF and 1 x DNF removed off our watchlist), DNF 3, Left alone due to muggles 2
1 new path tag, 1 x souvenir, 1 x trackable
All the puzzles are solved but time is still our enemy
We decided to take a couple of days to make our assault and this was one we found on our trip. The weather varied from warm to hot, to dry to wet to torrential rain, to a change of clothes in the empty car park in Trevallyn Reserve (nearly considered "Nude up for a smiley" but luckily we changed our mind - not enought points on offer for that one!)
We thoroughly enjoyed solving the puzzles and the tour through the Geocaching Australia and Geocaching.com toolboxes.
Thanks to the cache owners for their hardwork in creating and hiding the large caches.
Sorry about the lengthy logs. We are currently aiming for a dragon zone virtual verbosity trophy. We have just received the 100 word trophy, so now aiming for the 150 word trophy. For all new GCA cachers, a warning, write a decent log to start with in case you want to get these virtual trophies down the track. Having now passed 2000 GCA finds with a lot of one word logs (on many moveables) makes for a lot of typing now!
We are participating in the States of the Nation games which are currently running from 16 December 2017 until 21 January 2018 and we will try and use this find against one of the scavenges.
States of the Nation is a real and virtual geocaching scavenger hunt where your home state will compete against other Australian states to find and hide geocaches. Over the 5 week course of the game there will be hundreds of scavenges that you can track down, find and convert into points for your state. Some scavenges will be easy. Some scavenges will be tough. Some scavenges may be impossible. Don't despair. You are not competing just for yourself; you are competing as a state.
There will be a number of scavenges released on a weekly basis but each scavenge will remain until the end of the game. This means even if you decide to join the game part way through, the early scavenges are still available for you to claim. Scavenges will require you to find a geocache, hide a geocache, attend an event or do something else completely different. The game focuses on all aspects of geocaching and so all cache types, sizes, terrain and difficulty will be up for scavenging. TrigPoints, Events, History, Virtual, Webcam, Podcache and Locationless geocaches are all scavengable, so you're not just looking for a box under a bush. Each week there will be a mix of physical, non-physical and locationless geocaches so even if you are not in a geocache rich area, use the locationless component of scavenger series to get out, find something to log and gain points for your state. If you watch the scavenges as they are released you might also spot the 'not so hidden' patterns and plan for future weeks of the series.
Hiding geocaches will also be a large part of the scavenger series, but please remember this is a game of geocaching and geocaches that you hide should be long lasting, be of good quality and you should be proud of what you hide. Please avoid hiding a geocache just for the day so your state can find it before you archive it. Geocaches that exist for a short period of time may result in any claims on that geocache being disqualified. Play creatively, but also play fairly. More geocachers hiding more geocaches makes for more geocaching fun.
Go Tassie, Go Tassie, Go Tassie, Go Tassie Go Tassie Go Tassie Go Tassie
The States of the Nation games have helped boost our dragon zone points and we have achieved a few milestone trophies as well.
Have you joined a clan? Enhance your geocaching experience by joining a clan and being a part of the Dragon Zone. Choose a team Clan Griffin , Clan Phoenix , Clan Cerberus or Clan Minotaur . Earn trophies and rise through the ranks from Dragon Fodder to Ruler of the Universe.
whitewebbs are now a geocache themselves as we have published a 'Geocacher cache' GA10805 - Where's whitewebbs? - so if you spot us out and about in the field sign our log book and receive a code word to earn yourself a smiley.
Out and about for the States of the Nation games. Lots of scavenges to complete and this is another one we can claim. Appreciate the time and effort gone into creating and publishing these mystery caches. Many thanks 2y’stassies.
Tassie Trekkers are now a locationless geocache we have published a 'Geocacher cache' - Travelling Trekkers GA10932 - so if you spot us in your area sign our log book and receive a code word to earn yourself a We were one of the lucky teams to receive a pathtag from Geocaching Australia for publishing a "Geocacher Cache" - thanks Geocaching Australia.
The States of the nation games are here - join the fun from the 16th December 2017 - 21st January 2018
Have you joined a clan? Enhance your geocaching experience by joining a clan and being a part of the Dragon Zone. Choose a team Gold - Griffin, Green - Phoenix, Blue - Cerberus or Orange - Minotaur. Earn trophies and rise through the ranks from Dragon Fodder to Ruler of the Universe.