SLEEPY KILOMETRE #6: The Black Stump Mountain River, Tasmania, Australia
By OldSaint on 22-Jun-18. Waypoint GA12469
Cache Details
Difficulty: | |
Terrain: | |
Type: | Traditional |
Container: | Micro |
Coordinates: | S42° 54.691' E147° 8.320' (WGS 84) |
55G 511318E 5249001N (UTM) | |
Elevation: | 350 m |
Local Government Area: | Derwent Valley |
Description
This cache is one in a series called Sleepy Kilometre
The walk will take you roughly one kilometre up the hill toward a mountain known to the locals as SLEEPING BEAUTY
The caches are hidden small distances to the side of the track
Due to the locations, the cache co-ordinates may vary from those given due to tree cover, cloud cover and the weather in general. If this happens, I apologize but the co-ordinates have been averaged and should be reasonably accurate (I HOPE!)
Mountain River Trail
The walk start is reached by driving out on Mountain River Road from Grove in the Huon Valley to almost the end of the road where there is a small area to park.
The track start is obvious where there was a sign indicating that its name.
The walk is actually up the old Mountain River Trail.
The track is easy to follow and is well defined.
A good walk over a gentle rise in elevation.
Please enjoy the pleasant bush walk, one I do occasionally when I need some Rest & Recreation, time to think and a little exercise.
THIS CACHE
The cache is a film canister and therefore only contains a log - you will need a writng implement for log signing
Please replace as found and ensure it is attached firmly for the longevity of the cache
Hints
Vafvqr gur fghzc |
|
Decode |
Logs
Thanks
Cheers,
The Hancock Clan
This was one of many caches on my way up to trestle mountain.
When I was younger this walk was a lot easily.
Not too hard to find.
Found on Monday 11 March 2019 at 1151
TFTC"
Thanks for this cache Old Saint.
TFTC and Merry Christmas
Found this cache while out and about today
Journey or Destination
Game Period: 01-Dec-2018 00:00:00 to 31-Jan-2019 23:59:59 AEST
It is sometimes said [citation needed] that the game of geocaching is not about the destination it is about the journey. This game is about the choices you make in the experience of the journey or the destination.
On your entry to the game you will be asked to create a playing field with a number of ground tiles. Your playing field is a grid 20 x 20 ground tiles making a total number of 400 possible steps you can take on your journey or destination. You choose whether you want to find and follow the path or whether you wanted to meander around. A playing field is unique to each player so there is no benefit in teaming up to beat the system through brute force.
For each qualifying geocache that you hide or find during the game period you will be offered the opportunity to click on a ground tile and reveal what lies beneath. There are a number of different ground tiles that will be revealed when you click on your playing field. It should be noted that there are no punishments for clicking a tile but there will not always be the reward you were hoping for as you reveal each tile.
Dirt. The ground beneath the ground tile is just plain old brown dirt.
Dirt with some points. The ground beneath the tile is brown dirt but it has some points associated with it.
Concrete. The ground beneath is part of the pathway that will lead you on your way to your destination but has no point value.
Start. A concrete ground tile that has a blue map marker.
Destination. A ground tile that has a green map marker.
Meandering around and avoiding the path will accumulate points that will be used to place on you the ladder of wanderers. The more you stay off the path the higher the number of points you will accumulate and it will be your journey that will be the determining factor in whether you place into a prize winning position. You are free to select any ground tile to click on; they do not need to be next to each other.
Trying to find the path may mean you strike out on the dirt until you eventually come across the path and as a geocacher who can't say that this isn't a tried and true method. Once you find the path however will you try and follow the path as it changes direction around your playing field? Do you go North, South, East or West to try and find the next concrete tile along the path? If you head one way are you heading towards the start or towards the destination? When you do happen upon the destination tile then you will automatically be in a winning position.
At any point you are free to change from the journey to the destination and vice versa but you won't be able to regenerate your playing field. You are also free to keep playing as long as you have qualifying geocaches, accumulating more and more dirt tile points and placing you higher and higher on the ladder.
Qualifying geocaches fall into two categories. Finds and Hides.
A qualifying find is a geocache that meets the following criteria:
The geocache is listed at Geocaching Australia
The geocache has a hidden date prior to the game commencing
The geocache was logged by you on the Geocaching Australia website during the game period
The geocache was physically found by you during the game period
The geocache is not owned by you unless it is a moveable geocache
The geocache has not previously been found by you during the game period
The geocache is one of the following types:
Burke and Wills
Moveable (you will qualify only once for a find on a moveable geocache)
Traditional
TrigPoint
Augmented Reality
Beacon
Gadget
Multi-cache
Night Cache
Podcache
Reverse
Unknown or Mystery
A qualifying hide is a geocache that meets the following criteria:
The geocache is listed at Geocaching Australia
The geocache has a hidden date after the game has commenced
The geocache was published on the Geocaching Australia website during the game period
The geocache has a container size of regular or larger (Note: A regular geocache has a volume of 1 litre or more)
The geocache is one of the following types:
Moveable
Traditional
Augmented Reality
Beacon
Gadget
Multi-cache
Night Cache
Podcache
Reverse
Unknown or Mystery
The game tracking mechanism relies upon your honesty when logging geocaches as found or hidden.
The games administrators will undertake verification of a statistically significant number of logs.
Players who continually log inaccurate information will be disqualified from the game. The game administrators decision is final.
The game administrators will subtract qualifying hide or find geocaches from your tally if they are found to be not genuine.
The game administrators reserve the right to provide clarifications to the rules at any point during the game.
Don't forget to claim your limited time game trophies, if your qualify, while the game is in progress. Once the game completes the ability to claim your trophies is lost for ever.