Sea Spray Lewisham, Tasmania, Australia
By OldSaint on 01-Aug-18. Waypoint GA12592
Cache Details
Difficulty: | |
Terrain: | |
Type: | Unknown or Mystery |
Container: | Small |
Coordinates: | S42° 50.400' E147° 36.000' (WGS 84) |
55G 549031E 5256778N (UTM) | |
Elevation: | 10 m |
Local Government Area: | Clarence |
Description
A puzzle cache complementing the location
THE CACHE IS NOT AT THE GIVEN CO-ODINATES
PLEASE TAKE A WRITING IMPLEMENT FOR SIGNING THE LOG
Sea spray occurs near the ocean. Generally, sea spray is due to wind or wave action. It contains both inorganic salts and dissolved organic matter. Surfers just love sea spray flying off the back of the wave into their faces. In this case, the wind is off shore and it helps the wave shape form correctly and gives a better ride.
Salt spray is largely responsible for corrosion of metallic objects near the coastline. This is due to the salt accelerating the corrosion process in the presence of abundant atmospheric oxygen and moisture. Salt does not dissolve in air directly, but are suspended as fine particulates, or dissolved in microscopic airborne water droplets. This corrosion often forms as rust on metallic objects, especially wrecked ship hulls made of iron.
Enjoy the puzzle, the walk, the find and the scenery
Cheers OldSaint
Hints
Ng gur raq bs gur ubevmbagny yvzo; QBA'G trg jrg! |
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Decode |
Logs
Thanks for placing this cache at Seven Mile Beach to bring people to this beautiful location OldSaint!
Cheers
Newy71
Many thanks OldSaint for placing and maintaining this cache for our enjoyment.
An interesting puzzles that luckily for me, the coordinates dropped out nice and quickly. Like many before, we spent a fair while looking, there were many spots fitting the hint, but in the end the sneaky hide was spied, and dealt with as expected. We were pleased that we didn't need a PAF, as is often referred to in previous logs. Upon reflection, our time taken was not really too long for the circumstances, and we were very satisfied with our efforts.
Thanks for another caching adventure.
Today ended up being the day that AlbyDangles and I finally got round to a caching walk on the 5Mile/7Mile sand spit. It was a while in the planning, dependent of both weather and tide, as well as availability (and fitness/health) of the three individuals involved.
Just after 7am this morning geoSonE (aka Junior EP, JEP, etc) and I left the 5 Mile Beach car-park with geoMate AlbyDangles, a formidable team and fabulous company.
We walked along beaches, hardened sandy trails, soft deep sandy trails, undulating hill and gullies laden with cones and needles, a well formed road, and most other surfaces in between, including hallways, corridors, and avenues.
We saw black cockatoos, a variety of sea birds, horses, dogs, muggles, aeroplanes (of varying sizes!) and an occasional pinus radiata.
We had a break on 7 Mile Beach while geoSonE built a sand castle, and later a lunch break out of the wind on the dunes.
9 hours, 19 caches, and nearly 17km later we were back at the car-park. We then decided to go and clean up (for EeePees at least) a few caches near the end of the runway (a 2km return walk after a short drive) , and then a few of the newish park and grab GC Journey series caches on our way home.
A great day with excellent company, all 3 sharing the finds, 21 caches all up. Some of the smaller logsheets signed as EPs + AD.
EeePees count for the day, GC 7, GA 8.
Well this one had us searching for a while before EeePees said there it is.
A nice hide.
EeePees and I had been planning on finding the cache along 5 Mile Beach and Seven Mile Beach for some time now, today we finally got around to do it.
After an early morning start at the carpark at the end of 5 Mile Beach Road we walked along the beach with junior EP in tow and collected caches as we went.
We then ventured inland and found more caches before coming back out near the end of 5 Mile Beach.
From there it was a up and down walk across the point to Seven Mile Beach working our way back to the car ducking in and out of the bush as needed to find caches.
I must admit I did like the break as we sat on the dunes and had lunch.
After lunch it was mostly a case of trudging our way along the soft sand on the inland track finding more caches.
Thank you EeePees and JEP for the great day and for finding the caches I didn't see, it was a great day.
Found on Saturday 25 May 2019 at 1336
TFTC"
She arrived to find he had located the cache container and signed the log in her absence. Not what you expect to find in this environment.
Thanks for this cache Old Saint and for the head scratching that went with it.
thanks for the cache
Journey or Destination
Game Period: 01-Dec-2018 00:00:00 to 31-Jan-2019 23:59:59 AEST
It is sometimes said [citation needed] that the game of geocaching is not about the destination it is about the journey. This game is about the choices you make in the experience of the journey or the destination.
On your entry to the game you will be asked to create a playing field with a number of ground tiles. Your playing field is a grid 20 x 20 ground tiles making a total number of 400 possible steps you can take on your journey or destination. You choose whether you want to find and follow the path or whether you wanted to meander around. A playing field is unique to each player so there is no benefit in teaming up to beat the system through brute force.
For each qualifying geocache that you hide or find during the game period you will be offered the opportunity to click on a ground tile and reveal what lies beneath. There are a number of different ground tiles that will be revealed when you click on your playing field. It should be noted that there are no punishments for clicking a tile but there will not always be the reward you were hoping for as you reveal each tile.
Dirt. The ground beneath the ground tile is just plain old brown dirt.
Dirt with some points. The ground beneath the tile is brown dirt but it has some points associated with it.
Concrete. The ground beneath is part of the pathway that will lead you on your way to your destination but has no point value.
Start. A concrete ground tile that has a blue map marker.
Destination. A ground tile that has a green map marker.
Meandering around and avoiding the path will accumulate points that will be used to place on you the ladder of wanderers. The more you stay off the path the higher the number of points you will accumulate and it will be your journey that will be the determining factor in whether you place into a prize winning position. You are free to select any ground tile to click on; they do not need to be next to each other.
Trying to find the path may mean you strike out on the dirt until you eventually come across the path and as a geocacher who can't say that this isn't a tried and true method. Once you find the path however will you try and follow the path as it changes direction around your playing field? Do you go North, South, East or West to try and find the next concrete tile along the path? If you head one way are you heading towards the start or towards the destination? When you do happen upon the destination tile then you will automatically be in a winning position.
At any point you are free to change from the journey to the destination and vice versa but you won't be able to regenerate your playing field. You are also free to keep playing as long as you have qualifying geocaches, accumulating more and more dirt tile points and placing you higher and higher on the ladder.
Qualifying geocaches fall into two categories. Finds and Hides.
A qualifying find is a geocache that meets the following criteria:
The geocache is listed at Geocaching Australia
The geocache has a hidden date prior to the game commencing
The geocache was logged by you on the Geocaching Australia website during the game period
The geocache was physically found by you during the game period
The geocache is not owned by you unless it is a moveable geocache
The geocache has not previously been found by you during the game period
The geocache is one of the following types:
Burke and Wills
Moveable (you will qualify only once for a find on a moveable geocache)
Traditional
TrigPoint
Augmented Reality
Beacon
Gadget
Multi-cache
Night Cache
Podcache
Reverse
Unknown or Mystery
A qualifying hide is a geocache that meets the following criteria:
The geocache is listed at Geocaching Australia
The geocache has a hidden date after the game has commenced
The geocache was published on the Geocaching Australia website during the game period
The geocache has a container size of regular or larger (Note: A regular geocache has a volume of 1 litre or more)
The geocache is one of the following types:
Moveable
Traditional
Augmented Reality
Beacon
Gadget
Multi-cache
Night Cache
Podcache
Reverse
Unknown or Mystery
The game tracking mechanism relies upon your honesty when logging geocaches as found or hidden.
The games administrators will undertake verification of a statistically significant number of logs.
Players who continually log inaccurate information will be disqualified from the game. The game administrators decision is final.
The game administrators will subtract qualifying hide or find geocaches from your tally if they are found to be not genuine.
The game administrators reserve the right to provide clarifications to the rules at any point during the game.
Don't forget to claim your limited time game trophies, if your qualify, while the game is in progress. Once the game completes the ability to claim your trophies is lost for ever.
Long Walk to this cache, as I found it on the way back. Found the cache after reading the logs and then spotted something that looked wrong. TFTC