A walk in the field during winter or summer Ebenezer, New South Wales, Australia
By
teamMerlin on 19-Dec-16. Waypoint GA9032
Cache Details
Difficulty: | |
Terrain: | |
Type: | Unknown or Mystery |
Container: | Nano |
Coordinates: | S33° 30.911' E150° 53.795' (WGS 84) |
56H 304640E 6289616N (UTM) | |
Elevation: | 6 m |
Local Government Area: | Hawkesbury City |
Description
2016/17 Summer Scavenger Series cache
Whilst visiting the area, take some time out and explore the Charles Kemp Recreation Reserve.
A straight forward field puzzle. At the posted coordinates you will find a large green sign about Charles Kemp Recreation Reserve.There are a number of conditions listed, which if breached refer to a maximum penalty.
- Let the total number of conditions be A
- Let this penalty be $BCD
To find the Southling, add ((A+B)*(B-C) to the decimals of the Southling
To find the Eastling, subtract (A*D) to the decimals of the Eastling
Logs
Set out to get some of the GA's in the area, with much help from the CO's. Is that a surprise to anyone?!
Rated: for Overall Experience
Needing a few caches for the August 2020 games, it was a good opportunity take a drive out to Ebenezer. Love coming out here and the caches never disappoint. Quick calculation and the sneaky hide was found.
Rated: for Overall Experience
Another easy find with thomo31 today. Only problem was me dropping part of the container in the tall grass and spending an inordinate amount of time finding the offending item!
Thanks for the cache.
Thanks for the cache.
Rated: for Overall Experience
Did the homework yesterday & figured it out at home so today it was very hot again and unable to do yard jobs so came this way to complete some drive buys caches. this was the third of them.
Also, today I wanted to find this Unknown or Mystery cache for the Journey or Destination - Game Period: 01-Dec-2018 00:00:00 to 31-Jan-2019 23:59:59 AEST
It is sometimes said [citation needed] that the game of geocaching is not about the destination it is about the journey. This game is about the choices you make in the experience of the journey or the destination.
On your entry to the game you will be asked to create a playing field with a number of ground tiles. Your playing field is a grid 20 x 20 ground tiles making a total number of 400 possible steps you can take on your journey or destination. You choose whether you want to find and follow the path or whether you wanted to meander around. A playing field is unique to each player so there is no benefit in teaming up to beat the system through brute force.
For each qualifying geocache that you hide or find during the game period you will be offered the opportunity to click on a ground tile and reveal what lies beneath. There are a number of different ground tiles that will be revealed when you click on your playing field. It should be noted that there are no punishments for clicking a tile but there will not always be the reward you were hoping for as you reveal each tile.
1.Dirt. The ground beneath the ground tile is just plain old brown dirt.
2.Dirt with some points. The ground beneath the tile is brown dirt but it has some points associated with it.
3.Concrete. The ground beneath is part of the pathway that will lead you on your way to your destination but has no point value.
4.Start. A concrete ground tile that has a blue map marker.
5.Destination. A ground tile that has a green map marker.
Meandering around and avoiding the path will accumulate points that will be used to place on you the ladder of wanderers. The more you stay off the path the higher the number of points you will accumulate and it will be your journey that will be the determining factor in whether you place into a prize winning position. You are free to select any ground tile to click on; they do not need to be next to each other.
Trying to find the path may mean you strike out on the dirt until you eventually come across the path and as a geocacher who can't say that this isn't a tried and true method. Once you find the path however will you try and follow the path as it changes direction around your playing field? Do you go North, South, East or West to try and find the next concrete tile along the path? If you head one way are you heading towards the start or towards the destination? When you do happen upon the destination tile then you will automatically be in a winning position.
At any point you are free to change from the journey to the destination and vice versa but you won't be able to regenerate your playing field. You are also free to keep playing as long as you have qualifying geocaches, accumulating more and more dirt tile points and placing you higher and higher on the ladder.
Qualifying geocaches fall into two categories. Finds and Hides.
A qualifying find is a geocache that meets the following criteria:
The geocache is listed at Geocaching Australia
The geocache has a hidden date prior to the game commencing
The geocache was logged by you on the Geocaching Australia website during the game period
The geocache was physically found by you during the game period
The geocache is not owned by you unless it is a moveable geocache
The geocache has not previously been found by you during the game period
The geocache is one of the following types:
Burke and Wills, Moveable (you will qualify only once for a find on a moveable geocache), Traditional, TrigPoint, Augmented Reality, Beacon, Gadget, Multi-cache, Night Cache, Podcache, Reverse, Unknown or Mystery
A qualifying hide is a geocache that meets the following criteria:
The geocache is listed at Geocaching Australia, The geocache has a hidden date after the game has commenced, The geocache was published on the Geocaching Australia website during the game period, The geocache has a container size of regular or larger (Note: A regular geocache has a volume of 1 litre or more), The geocache is one of the following types:, Moveable, Traditional, Augmented Reality, Beacon, Gadget, Multi-cache, Night Cache, Podcache, Reverse, Unknown or Mystery
The game tracking mechanism relies upon your honesty when logging geocaches as found or hidden.
The games administrators will undertake verification of a statistically significant number of logs.
Players who continually log inaccurate information will be disqualified from the game. The game administrators decision is final.
The game administrators will subtract qualifying hide or find geocaches from your tally if they are found to be not genuine.
The game administrators reserve the right to provide clarifications to the rules at any point during the game.
Don't forget to claim your limited time game trophies, if your qualify, while the game is in progress. Once the game completes the ability to claim your trophies is lost for ever.
So, A BIG thanks for the Unknown or Mystery cache and the location of it. TFTC / TFTH / SL
Also, today I wanted to find this Unknown or Mystery cache for the Journey or Destination - Game Period: 01-Dec-2018 00:00:00 to 31-Jan-2019 23:59:59 AEST
It is sometimes said [citation needed] that the game of geocaching is not about the destination it is about the journey. This game is about the choices you make in the experience of the journey or the destination.
On your entry to the game you will be asked to create a playing field with a number of ground tiles. Your playing field is a grid 20 x 20 ground tiles making a total number of 400 possible steps you can take on your journey or destination. You choose whether you want to find and follow the path or whether you wanted to meander around. A playing field is unique to each player so there is no benefit in teaming up to beat the system through brute force.
For each qualifying geocache that you hide or find during the game period you will be offered the opportunity to click on a ground tile and reveal what lies beneath. There are a number of different ground tiles that will be revealed when you click on your playing field. It should be noted that there are no punishments for clicking a tile but there will not always be the reward you were hoping for as you reveal each tile.
1.Dirt. The ground beneath the ground tile is just plain old brown dirt.
2.Dirt with some points. The ground beneath the tile is brown dirt but it has some points associated with it.
3.Concrete. The ground beneath is part of the pathway that will lead you on your way to your destination but has no point value.
4.Start. A concrete ground tile that has a blue map marker.
5.Destination. A ground tile that has a green map marker.
Meandering around and avoiding the path will accumulate points that will be used to place on you the ladder of wanderers. The more you stay off the path the higher the number of points you will accumulate and it will be your journey that will be the determining factor in whether you place into a prize winning position. You are free to select any ground tile to click on; they do not need to be next to each other.
Trying to find the path may mean you strike out on the dirt until you eventually come across the path and as a geocacher who can't say that this isn't a tried and true method. Once you find the path however will you try and follow the path as it changes direction around your playing field? Do you go North, South, East or West to try and find the next concrete tile along the path? If you head one way are you heading towards the start or towards the destination? When you do happen upon the destination tile then you will automatically be in a winning position.
At any point you are free to change from the journey to the destination and vice versa but you won't be able to regenerate your playing field. You are also free to keep playing as long as you have qualifying geocaches, accumulating more and more dirt tile points and placing you higher and higher on the ladder.
Qualifying geocaches fall into two categories. Finds and Hides.
A qualifying find is a geocache that meets the following criteria:
The geocache is listed at Geocaching Australia
The geocache has a hidden date prior to the game commencing
The geocache was logged by you on the Geocaching Australia website during the game period
The geocache was physically found by you during the game period
The geocache is not owned by you unless it is a moveable geocache
The geocache has not previously been found by you during the game period
The geocache is one of the following types:
Burke and Wills, Moveable (you will qualify only once for a find on a moveable geocache), Traditional, TrigPoint, Augmented Reality, Beacon, Gadget, Multi-cache, Night Cache, Podcache, Reverse, Unknown or Mystery
A qualifying hide is a geocache that meets the following criteria:
The geocache is listed at Geocaching Australia, The geocache has a hidden date after the game has commenced, The geocache was published on the Geocaching Australia website during the game period, The geocache has a container size of regular or larger (Note: A regular geocache has a volume of 1 litre or more), The geocache is one of the following types:, Moveable, Traditional, Augmented Reality, Beacon, Gadget, Multi-cache, Night Cache, Podcache, Reverse, Unknown or Mystery
The game tracking mechanism relies upon your honesty when logging geocaches as found or hidden.
The games administrators will undertake verification of a statistically significant number of logs.
Players who continually log inaccurate information will be disqualified from the game. The game administrators decision is final.
The game administrators will subtract qualifying hide or find geocaches from your tally if they are found to be not genuine.
The game administrators reserve the right to provide clarifications to the rules at any point during the game.
Don't forget to claim your limited time game trophies, if your qualify, while the game is in progress. Once the game completes the ability to claim your trophies is lost for ever.
So, A BIG thanks for the Unknown or Mystery cache and the location of it. TFTC / TFTH / SL
Rated: for Overall Experience
I had just finished pulling out mother-of-millions at the nearby CITO. Got the required info and retrieved the cache. Signed log and returned as found. TFTC
#GA2321 - 09:35; Day two of the Macquarie mayhem cache hunt with Sol de lune and andrewbt. After a big day one with 56 out 59 finds, we were optimistic about another successful day two. A few cold ones, a few logs and a few more claims for the States of the Nation game set the scene for a good night's sleep and a spring in our step as we packed up and hit the trail again today. Hope the CO's are enjoying all the Karma points rolling in as we get through our logs . Nice to grab another trad among heaps of puzzles here. Arrived at the posted coords and did the maths, then it was off to GZ where we turned up the cache after a short search. TFTC teamMerlin
Rated: for Overall Experience
Next stop on our strip around the area. Some many caches so many logs....always a bit of fun though.
Thanks for yet another one in the area TeamMerlin....
Thanks for yet another one in the area TeamMerlin....
Rated: for Overall Experience
#78
A big day around Sackville collecting 6xGC and 18xGCA caches.
Did some juggling with complex numbers and came up with a likely solution. After an exhaustive hike, grabbed the little container and added my name to the log.
TFTC teamMerlin
A big day around Sackville collecting 6xGC and 18xGCA caches.
Did some juggling with complex numbers and came up with a likely solution. After an exhaustive hike, grabbed the little container and added my name to the log.
TFTC teamMerlin
Rated: for Overall Experience
Drove to a regular location that I come for CITOs found the sign and made a quick calculation for GZ. Got out of the car for a walk to GZ got close & saw the cache. So grabbed the cache & took it to some shade to attend to the signing duties. Once done replaced as found. Thanks for the cache teamMerlin
Rated: for Overall Experience
When this cache was release thought I might not be able to solve but I put on my think cap and was able to work out GZ.
Had a chance today to make a very quick find on this cache. Arrived at GZZ and was met by a few muggle dogs but all good I do not think they worked out what we were up to.
Can now complete another part of the Summer Scavenger Series 2016.
TFTC Team Merlin
Had a chance today to make a very quick find on this cache. Arrived at GZZ and was met by a few muggle dogs but all good I do not think they worked out what we were up to.
Can now complete another part of the Summer Scavenger Series 2016.
TFTC Team Merlin
Rated: for Overall Experience
I took way longer on this than needed! Firstly I was concerned about parking with the signs so went back up the hill, parked there and walked down. As it turned out, a massive garbage truck arrived a while later and I was VERY glad I wasn't in the turning circle!!
So I gathered the required info and put the waypoint in my gps but doing all the sums in my head was too much for my memory and I got a few numbers back to front. Searching elsewhere didn't help much so I redid the sums and got the right calculations.
OK, now I'm in a logical place all i need to do is find a squidgy little nano There weren't too many option but, as with all nanos and me, it took a while to spot! Finally! And some points for "winter"
So I gathered the required info and put the waypoint in my gps but doing all the sums in my head was too much for my memory and I got a few numbers back to front. Searching elsewhere didn't help much so I redid the sums and got the right calculations.
OK, now I'm in a logical place all i need to do is find a squidgy little nano There weren't too many option but, as with all nanos and me, it took a while to spot! Finally! And some points for "winter"
I arrived at the designated parking facing the sign with the information needed. I sat in the car whilst I worked on the calculations. Then it was time for a stroll. Not sure my maths was right but found the hide in the last place I looked. signed the log with a FTF before replacing as found. tftc
Rated: for Overall Experience